Melaka 1511
Turn-based strategy in the Melaka Sultanate. Start weak after the fall of Temasek, use officers like Tun Perak and Hang Tuah, and unite the peninsula before the Portuguese arrive. Voxel art, PC first.
An AI company in Kuala Lumpur. We build Dunia, an SDK that turns gameplay into labelled training data for robots and physical AI, and we make our own games to run it in.
Machines that learn from the way people play.
Make games people want to play, and turn that play into data that machines can learn from.
Robots learn from examples: what the world looked like, what the agent did, and what happened next. That data is slow and expensive to collect with real robots. A game engine already knows all of it.
Dunia is an SDK that sits inside the engine and records state, inputs and outcomes at each decision while someone plays. Every step comes out labelled.
Dunia sits between the games people play and the teams that train on gameplay. We want to run the first pilots with both.
Tell us the task and the format you train on. We build a game scenario for it, record real play with Dunia, and you test the labelled data in your own pipeline.
You getData shaped for your problem, and a say in what the SDK does next.
Apply as an AI teamWe put Dunia inside it, record play as labelled data, and work with you on turning that data into a new source of revenue for the game.
You getEarly access to the SDK, and a say in how it fits your engine.
Apply as a game studioWhat we askA real problem or a real game, and honest feedback.
Original IP, made by two people in KL. They are games first. They are also where Dunia gets to run before it goes into anyone else's game.
Turn-based strategy in the Melaka Sultanate. Start weak after the fall of Temasek, use officers like Tun Perak and Hang Tuah, and unite the peninsula before the Portuguese arrive. Voxel art, PC first.
A fantasy match-3 roguelike for mobile, with free orb movement and build-driven runs. One person built it from an empty project in three months.
Eve Online meets Backpack Hero, set in our own solar system.
Registered in Malaysia, with Malaysia Digital status since September 2026.
Hafify has spent twelve years building software, at startups and at AirAsia, and the last two of those on AI. Artifisi started in 2023 doing software and AI work for clients. In 2025 Hafify took it full time to build Dunia and the games it runs in.
Hafify built Orbwalker alone, from an empty project to a playable game, in three months.
Pilot partners, our games, or anything else. We reply from hello@artifisi.com.